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Marcus Fenix
Marcus is about 22 at E-Day by the published novel chronology, and is voiced by John DiMaggio. This younger Bravo Squad soldier faces the first Locust invasion while grieving his friend Carlos Santiago.
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Dominic Santiago
Dom returns as a playable member of Bravo Squad, voiced by Carlos Ferro. The prequel begins with his brother Carlos already lost and his family still at the center of his concerns.
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Lancer
E-Day has two Lancers: the hard-kicking MK1 / Retro with a blade bayonet, and the faster-firing Prototype Chainsaw Lancer. The campaign tells the story of how the chainsaw rifle came to be.
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Gnasher
The E-Day Gnasher holds six shells and uses round-by-round Active Reload. You can top up one or two shells and resume shooting, making short reloads a useful part of close-range fights.
Read entryLongshot
Longshot returns for patient precision fire in E-Day’s campaign. Scope sway, shoulder switching and projectile travel time make the firing position and the target's movement part of lining up a shot.
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Locust Drone
Drones are the Locust’s upright, humanoid infantry. Armed Drones use cover and flanking routes; unarmed Drones rush into melee. Watch their equipment and movement to recognize the threat.
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Boomer
Boomers are towering Locust heavy gunners built to absorb damage. Weaken one first, then finish it with the Prototype Lancer’s chainsaw when its health is low.
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Emergence Day
Emergence Day is the start of the Locust invasion of Sera. The E-Day campaign follows its opening days, fourteen years before the first Gears of War, after a brief peace following the Pendulum Wars.
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Kalona
Kalona is the coastal city at the center of E-Day’s three-day campaign. Bravo fights through civic buildings, industrial districts and a stadium as the invasion transforms the city. Horde Siege and Versus also use locations in and around Kalona.
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Campaign & Co-op
Play E-Day solo, with up to four players online, or with two players in local split-screen on Xbox Series X|S. Campaign co-op lets you choose Marcus, Dom, Mags or Lucas from the start.
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Horde Siege
Horde Siege sends three four-player squads onto a shared 12-player battlefield. Choose a class, complete your squad’s mission, and get at least one teammate onto the Raven to bank the Weapon Parts you collected.
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Versus
Versus is E-Day’s 4v4 competitive multiplayer. Everyone starts with equal equipment, power weapons are contested on the map, and PvE mods stay out of the match. Four core modes launch across six maps.
Read entryCombat Basics
Start E-Day with controls, training and a first Campaign route, then learn Active Reload, movement, aiming and cover. Find co-op, cache and side-mission guides.
Read entryProgression & Rewards
E-Day has no battle pass. Earn cosmetics through challenges, achievements and Medals, or spend gameplay-earned Coins in the Barracks. Player Level reaches 100 and supports four Re-Ups, while Horde classes have their own levels.
Read entryMultiplayer Maps
E-Day launches with six Versus maps and three Horde Siege battlegrounds. Versus takes you from Kalona’s docks to rooftop crossings; Horde uses larger districts, including the Golden Quarter.
Read entryWeapon Arsenal
E-Day’s arsenal includes two Lancer models, the Gnasher, Hammerburst, Longshot, Breechshot, Snub and heavy weapons. Compare their roles, reload behavior and mode-specific customization in one place.
Read entryLocust Field Guide
Learn the Locust silhouettes and behaviors: Drones fight as infantry, Wretches apply close-range pressure, Boomers bring heavy ordnance, and Seeders and Reavers reshape the battlefield.
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Bravo Squad
Bravo Squad’s playable campaign team is Marcus Fenix, Dominic Santiago, Mags Carter and Lucas Reyes. Mags brings a former Gear’s experience; Lucas serves as a cadet and communications officer.
Read entryRelease & Editions
Gears of War: E-Day released worldwide October 6, 2026 at 15:00 UTC. Premium early access began October 1. Compare editions, Game Pass access, store licenses and local launch times.
Read entryPC Requirements
E-Day's final launch specifications require an SSD and a GPU with dedicated hardware ray tracing. The September 28 revision lists 115GB of storage, with Medium 1080p, High 1440p and Ultra 4K hardware tiers using upscaling.
Read entryCrossplay & Saves
E-Day supports Xbox–Steam crossplay and linked progression. Campaign save slots currently do not transfer between stores; restart an unlocked chapter when switching.
Read entryAccessibility & Settings
Change E-Day's audio and text language in Settings → System, then restart. Find subtitle, narration, input and visibility options, with the Campaign and Horde Siege limits marked.
Read entryLaunch Troubleshooting
Check game access and service status, then match your E-Day problem to official launch issues: blocked campaign objectives, leftover PC processes, shader delivery and benchmark counters. Historical early-access restrictions are recorded separately.
Read entryBeta Troubleshooting
This archive covers the August 2026 multiplayer beta, which ended August 17. Its error codes, driver floors and workarounds belong to that test client. Use Launch Troubleshooting for the October game.
Read entryCarlos Santiago
Carlos is Dom's older brother and Marcus's best friend. He died in the Pendulum Wars; the loss connects the two survivors and explains the distance between them when E-Day begins.
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Mags Carter
Mags Carter is Bravo Squad's returning veteran, played by Elizabeth Ludlow. A former Gear working at Kalona's Imulsion refinery, she joins Marcus, Dom and Lucas when the invasion begins.
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Lucas Reyes
Lucas Reyes is Bravo Squad's young cadet and communications officer, played by Jake Ryan Lozano. The Locust invasion gives a confident rookie his first experience of front-line combat.
Read entryTai Kaliso
Tai Kaliso returns as one of Kalona's defenders, played by Maateiwarangi Heta-Morris. Bravo meets him with Theta Squad at Oria Stadium, and his grocery-store encounter helps explain the chainsaw Lancer's origin.
Read entryMako Kemara
Bravo encounters this Gear holding a grocery store alone with a Vulcan. The June developer transcript spells his name Maco; the launch skin menu uses Mako.
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Breechshot
Breechshot returns with a one-shot headshot kill in PvP, an interruptible round-by-round Active Reload and an axe attachment for executions. It is a separate weapon from Longshot.
Read entryHammerburst
E-Day's Hammerburst uses an accurate six-round burst inspired by the original Gears of War. A Perfect Active Reload increases its rate of fire; its damage was increased for multiplayer launch after the August beta.
Read entrySnub Pistol
The Snub is E-Day's quick-draw sidearm for finishing a damaged enemy. Its launch rate of fire was reduced from the August beta, so old tap-fire demonstrations are not a reliable guide to the current firing pace.
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Heavy & Special Weapons
E-Day's Heavy Boomshot is an oversized prototype; heavy guns slow movement but support most movement actions and can be removed from turret bases. New special weapons include the controlled-detonation Gut Puncher and the Imulsion-fueled Incinerator.
Read entryWretch
Wretches are the fast, close-range first wave of the Locust attack. E-Day introduces thin, unarmored feral creatures before bulkier armored Wretches; the armored variant's scream can disorient you.
Read entrySeeder
Seeders return as combat mini-bosses as well as anti-air Nemacyst launchers. Approach and taunt one out of its hole so it turns over and reveals its vulnerable fleshy head.
Read entryReaver
A Reaver can deploy a squad of Drones, remain as a heavily armed threat, or leap onto a high wall and attack from above. Track both the creature and the infantry it brings into the fight.
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Vraahk
Vraahk is E-Day's new Locust antagonist, a blight commander injured in the Lambent War. He leads the Scorched Legion, elite troops whose spikes and self-inflicted wounds embody his brutality.
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Pendulum Wars
The Pendulum Wars are the long human conflict that ends just six weeks before Emergence Day. Marcus, Dom and Mags are veterans; Lucas never reached the front. Peace is new when the Locust arrive.
Read entryCoalition of Ordered Governments
COG means Coalition of Ordered Governments. Its soldiers, known as Gears, improvise Kalona's defense after the Locust emerge. Bravo is one squad within a larger military response.
Read entrySkins & Cosmetic Unlocks
Find your next character or weapon skin by its unlock route: play rewards, Re-Ups, the Barracks, preorder entitlements and Premium packs. This guide separates officially confirmed rewards from early-access unlock reports.
Read entryAchievements & Completion
Plan campaign completion, class-specific Horde tasks and long-term multiplayer milestones. The official announcement describes 54 achievements; the launch update changes Xbox’s final completion award and schedules the Dead Serious skin for Season 2.
Read entryCampaign Acts & Chapters
Find your current campaign chapter, the next transition and the matching collectible guide. Published early-access coverage lists a prologue, 26 chapters across five acts and an epilogue; later routes contain story spoilers.
Read entryCampaign Collectibles
Plan campaign cleanup with separate collectible, Hard Case, side-mission and Supply Cache guides. Find act routes, replay advice and the item-unlock checks for Quartermaster.
Read entryAct 1 Collectible Locations
Find all 13 Act 1 collectibles with short landmarks for Emergence, Survival of the Fittest, A Gear in Need and Back in the Fold. The opening act’s chapter counts are 3, 4, 2 and 4.
Read entryAct 2 Collectible Locations
Check all 38 Act 2 collectibles by chapter. Hold the Line contains 27 items across the city district; Flyboys has none. Use landmarks and the two annotated gameplay maps to find missing entries without replaying the entire act.
Read entryAct 3 Collectible Locations
Find Act 3’s 36 collectibles across six chapters, including the Erick Davis sewer pickup, the final Last Foothold side mission and the letter around the Fort Vigil act transition. Encounter and location spoilers follow.
Read entryAct 4 Collectible Locations
Find all 41 Act 4 collectibles in six chapter checklists. Stop at the train platform before it leaves, complete Tough as Nails’ optional factory routes, and search Critical Failure’s final rooms before the boss encounter.
Read entryAct 5 Collectible Locations
Finish the final act’s 12 collectibles with chapter counts of 1, 3, 0, 5 and 3. The last chapter’s item names reveal ending information and are collapsed until you choose to open them.
Read entryHorde Classes & Mods
Choose a Horde role by the job you enjoy, then connect its class level, Tactical Gear and mods. Assault holds cover, Breacher pushes close, Marksman supports precision and Medic brings teammates back into the fight.
Read entryCampaign Difficulty & Length
Choose a campaign difficulty, plan your playtime and keep co-op saves organized. Published launch playthroughs range from 13 hours 28 minutes on solo Normal to roughly 25 hours with extensive exploration; they measure different players and routes.
Read entryController & Keyboard Settings
Pick a control scheme, find the actions that changed and test a few targeted settings. This guide connects the official remapping options to a short practice checklist for movement, reloads, aiming and squad pings.
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Character & Weapon Skin Catalog
Browse COG rewards, inspect unlock cards and compare recorded and reported character prices alongside weapon finish costs. The full live inventory and current offers remain unverified.
Read entryCampaign Hard Cases
Locate 125 listed Hard Cases across Acts 2–5 with chapter checklists, arrival directions, filmed openings and linked maps. Match the location before marking your progress.
Read entryCampaign Supply Caches
Track 36 campaign Supply Cache locations with filmed arrivals and saved checklists. Check Quartermaster inventory separately.
Read entryCampaign Side Missions
Complete 17 named secondary objectives using their starting points, actions and finish checks. Reward notes identify recorded and published examples.
Read entryAct 1 Campaign Walkthrough
Follow Act 1’s four chapters with local route notes, the recruitment-center and supermarket pickup pauses, and the Brumak encounter. Chapter details are collapsed to protect story discoveries.
Read entryAct 2 Campaign Walkthrough
Find the bridge-control diversion, follow Hold the Line’s changing objectives, and separate its optional rescues from the route forward. Includes local chapter notes and a Bilefrog opportunity rather than an external-link index.
Read entryAct 3 Campaign Walkthrough
Work through Fairlight, the tunnel escape and Corpser encounter, then the convoy and rooftop evacuation. Desperate Measures now includes a filmed Fort Vigil pursuit and Brumak fight with direct time jumps.
Read entryAct 4 Campaign Walkthrough
Find the transit and power obstacles in Act 4, then the communications, evacuation broadcast and filmed refinery finale. Includes the coolant-pipe diversion and late encounter sequence; pressure failure thresholds remain untested.
Read entryAct 5 Campaign Walkthrough
Follow the return route through Ghost Town, then use the filmed dry-dock backup and floodgate route. A timestamped final-operation flow covers the two Impaler encounters; chapter and ending details stay collapsed.
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Brumak
Defeat the unarmored Brumak at the Courthouse by keeping an escape route open, firing from distance and clearing the enemies it summons.
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Corpser
Use pillars against the Corpser in Enemy Lines. Bait its lunges first; weapons also deal damage after the retreat.
Read entryPC Performance & Settings
Make one change, replay the same scene, keep the result that feels better. Use published hardware tests as a starting point, then build a settings profile for your own PC.
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Campaign Loadouts & Mods
Find the campaign mod-unlock routes, distinguish empty and locked slots, and inspect your setup at a Supply Cache. Compare weapon, armor and tactical gear choices before testing one change.
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Manu Kemara
Manu is Mako’s older twin: a Weilehi scout sniper whose military enlistment followed his brother’s. His in-game card introduces the person behind Theta Squad Manu.
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Shin Morida
Shin Morida is a veteran combat medic who returned to Kalona to train recruits and hoped for a peaceful retirement. His menu card connects that history with Combat Medic Morida.
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Bilefrog
Watch for the glowing mouth. A firsthand Gut-Puncher method turns the Bilefrog's acid attack into an achievement opportunity.
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Spore Matron
A flying Locust threat that releases pursuing spores. Shoot the spores down; keep the creature and its projectiles in view.
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Torque Bow
Learn the Torque Bow's charge-and-release rhythm, compare preview cards, and follow recorded Campaign acquisition routes. Check your current inventory before applying a mod.
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Ripper
The Ripper rewards learning the difference between its ordinary firing rhythm and its perfect-reload state. Compare original preview footage with the later recorded campaign cards, then check the current menu before applying a build.
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Striga
Compare the Striga’s recorded trigger behavior and pre-release mod cards, then follow the filmed campaign case route for Ricochet Ammo.
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Gill Gettner
Lieutenant Gill pilots Butcherbird.
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Daan Riggs
Specialist Riggs: Butcherbird gunner and crew chief.
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Elias Trench
Kalona’s colonel.
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Akila Grey
Captain Grey: Kashkur, wartime service and armistice.
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Tactical Gear & Mods
Make your ability part of the squad's next move. Compare the four Horde class tools, follow the reported mod-slot milestones and read selected gear modifications before choosing a setup.
Read entrySteam Item Store & Iron Packs
Compare a dated Steam price snapshot, add the Iron bonuses, and inspect the Emergence pack’s contents before opening your own storefront.
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Armor Mods
Compare campaign cards and reported Horde effects. Choose a trigger for your next encounter.
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Controllers & Accessories
Inspect the official hardware, compare connections and separate the controller dock from the mouse's included dock.
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Horde Siege Maps
Identify all three launch battlegrounds—Golden Quarter, Prospect Bay and Plaza Ruins—with recorded result screens and an actual Trainyard Control objective view.
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Squad Perks
Compare four reported Squad Perks and their known Energy costs, then plan what to check at your next Supply Cache.
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Medals & Ribbons
Track two reported Medal families, nine recorded combat targets and six General Ribbon examples. Use the actual cards to compare conditions and Coins rewards.
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Equipment & Consumables
Compare reported class unlocks and recorded equipment cards.
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Quentin Michaelson
D-Flotilla’s captain.
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Hank Rustin
Sapper, designer, quartermaster.
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Bryce Valen
Charlie Squad’s sergeant.
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Commander Zee
Meet Point Fairlight’s commander, then choose when to reveal his connections.
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Poses & Profile Cosmetics
Choose a pose, title and profile artwork, then track the named options reported in early access. Compare where each item is equipped and check its own unlock card.
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Foundation Challenges
Track ten Foundation tasks and the completion reward.
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Weekly Challenges
Choose a mode, compare published XP rewards and save your own completion checklist.
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Horde Invasion Events
Read changing objectives, compare recorded threats and check your active modifier.
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Cluckpuncher Easter Egg
Follow seven recorded interactions to find the campaign’s Chicken Gun.
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Right in the Ticker
Return a Ticker during the bank defense.
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