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Young Marcus Fenix wearing COG armor in Gears of War: E-Day
characters

Marcus Fenix

Marcus is about 22 at E-Day by the published novel chronology, and is voiced by John DiMaggio. This younger Bravo Squad soldier faces the first Locust invasion while grieving his friend Carlos Santiago.

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Dominic Santiago and Marcus Fenix together in E-Day
characters

Dominic Santiago

Dom returns as a playable member of Bravo Squad, voiced by Carlos Ferro. The prequel begins with his brother Carlos already lost and his family still at the center of his concerns.

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Marcus holding the Lancer in an official E-Day screenshot
weapons

Lancer

E-Day has two Lancers: the hard-kicking MK1 / Retro with a blade bayonet, and the faster-firing Prototype Chainsaw Lancer. The campaign tells the story of how the chainsaw rifle came to be.

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The Gnasher shown in the official E-Day weapon modification interface
weapons

Gnasher

The E-Day Gnasher holds six shells and uses round-by-round Active Reload. You can top up one or two shells and resume shooting, making short reloads a useful part of close-range fights.

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weapons

Longshot

Longshot returns for patient precision fire in E-Day’s campaign. Scope sway, shoulder switching and projectile travel time make the firing position and the target's movement part of lining up a shot.

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Marcus facing a towering Locust Drone in Gears of War: E-Day
enemies

Locust Drone

Drones are the Locust’s upright, humanoid infantry. Armed Drones use cover and flanking routes; unarmed Drones rush into melee. Watch their equipment and movement to recognize the threat.

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A heavily armed Boomer surrounded by fire and rubble in E-Day
enemies

Boomer

Boomers are towering Locust heavy gunners built to absorb damage. Weaken one first, then finish it with the Prototype Lancer’s chainsaw when its health is low.

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Emergency broadcasts fill an abandoned electronics store during Emergence Day
lore

Emergence Day

Emergence Day is the start of the Locust invasion of Sera. The E-Day campaign follows its opening days, fourteen years before the first Gears of War, after a brief peace following the Pendulum Wars.

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Kalona’s historic district damaged by the Locust invasion
lore

Kalona

Kalona is the coastal city at the center of E-Day’s three-day campaign. Bravo fights through civic buildings, industrial districts and a stadium as the invasion transforms the city. Horde Siege and Versus also use locations in and around Kalona.

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The four soldiers of Bravo Squad in official E-Day campaign imagery
gameplay

Campaign & Co-op

Play E-Day solo, with up to four players online, or with two players in local split-screen on Xbox Series X|S. Campaign co-op lets you choose Marcus, Dom, Mags or Lucas from the start.

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COG squads face a massive chained Locust creature in Horde Siege
gameplay

Horde Siege

Horde Siege sends three four-player squads onto a shared 12-player battlefield. Choose a class, complete your squad’s mission, and get at least one teammate onto the Raven to bank the Weapon Parts you collected.

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A Locust Drone in official E-Day Versus multiplayer footage
gameplay

Versus

Versus is E-Day’s 4v4 competitive multiplayer. Everyone starts with equal equipment, power weapons are contested on the map, and PvE mods stay out of the match. Four core modes launch across six maps.

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gameplay

Combat Basics

Start E-Day with controls, training and a first Campaign route, then learn Active Reload, movement, aiming and cover. Find co-op, cache and side-mission guides.

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gameplay

Progression & Rewards

E-Day has no battle pass. Earn cosmetics through challenges, achievements and Medals, or spend gameplay-earned Coins in the Barracks. Player Level reaches 100 and supports four Re-Ups, while Horde classes have their own levels.

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gameplay

Multiplayer Maps

E-Day launches with six Versus maps and three Horde Siege battlegrounds. Versus takes you from Kalona’s docks to rooftop crossings; Horde uses larger districts, including the Golden Quarter.

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weapons

Weapon Arsenal

E-Day’s arsenal includes two Lancer models, the Gnasher, Hammerburst, Longshot, Breechshot, Snub and heavy weapons. Compare their roles, reload behavior and mode-specific customization in one place.

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enemies

Locust Field Guide

Learn the Locust silhouettes and behaviors: Drones fight as infantry, Wretches apply close-range pressure, Boomers bring heavy ordnance, and Seeders and Reavers reshape the battlefield.

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Marcus, Dom, Mags and Lucas in the official Bravo Squad campaign image
characters

Bravo Squad

Bravo Squad’s playable campaign team is Marcus Fenix, Dominic Santiago, Mags Carter and Lucas Reyes. Mags brings a former Gear’s experience; Lucas serves as a cadet and communications officer.

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gameplay

Release & Editions

Gears of War: E-Day released worldwide October 6, 2026 at 15:00 UTC. Premium early access began October 1. Compare editions, Game Pass access, store licenses and local launch times.

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gameplay

PC Requirements

E-Day's final launch specifications require an SSD and a GPU with dedicated hardware ray tracing. The September 28 revision lists 115GB of storage, with Medium 1080p, High 1440p and Ultra 4K hardware tiers using upscaling.

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gameplay

Crossplay & Saves

E-Day supports Xbox–Steam crossplay and linked progression. Campaign save slots currently do not transfer between stores; restart an unlocked chapter when switching.

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gameplay

Accessibility & Settings

Change E-Day's audio and text language in Settings → System, then restart. Find subtitle, narration, input and visibility options, with the Campaign and Horde Siege limits marked.

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gameplay

Launch Troubleshooting

Check game access and service status, then match your E-Day problem to official launch issues: blocked campaign objectives, leftover PC processes, shader delivery and benchmark counters. Historical early-access restrictions are recorded separately.

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gameplay

Beta Troubleshooting

This archive covers the August 2026 multiplayer beta, which ended August 17. Its error codes, driver floors and workarounds belong to that test client. Use Launch Troubleshooting for the October game.

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characters

Carlos Santiago

Carlos is Dom's older brother and Marcus's best friend. He died in the Pendulum Wars; the loss connects the two survivors and explains the distance between them when E-Day begins.

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Mags Carter, second from the left, with Lucas, Marcus and Dom in official Bravo Squad imagery
characters

Mags Carter

Mags Carter is Bravo Squad's returning veteran, played by Elizabeth Ludlow. A former Gear working at Kalona's Imulsion refinery, she joins Marcus, Dom and Lucas when the invasion begins.

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Lucas Reyes at the left of the official Bravo Squad campaign image
characters

Lucas Reyes

Lucas Reyes is Bravo Squad's young cadet and communications officer, played by Jake Ryan Lozano. The Locust invasion gives a confident rookie his first experience of front-line combat.

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characters

Tai Kaliso

Tai Kaliso returns as one of Kalona's defenders, played by Maateiwarangi Heta-Morris. Bravo meets him with Theta Squad at Oria Stadium, and his grocery-store encounter helps explain the chainsaw Lancer's origin.

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characters

Mako Kemara

Bravo encounters this Gear holding a grocery store alone with a Vulcan. The June developer transcript spells his name Maco; the launch skin menu uses Mako.

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A Locust using the Breechshot's axe attachment for an execution in official E-Day Versus imagery
weapons

Breechshot

Breechshot returns with a one-shot headshot kill in PvP, an interruptible round-by-round Active Reload and an axe attachment for executions. It is a separate weapon from Longshot.

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weapons

Hammerburst

E-Day's Hammerburst uses an accurate six-round burst inspired by the original Gears of War. A Perfect Active Reload increases its rate of fire; its damage was increased for multiplayer launch after the August beta.

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weapons

Snub Pistol

The Snub is E-Day's quick-draw sidearm for finishing a damaged enemy. Its launch rate of fire was reduced from the August beta, so old tap-fire demonstrations are not a reliable guide to the current firing pace.

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A Boomer carrying the early heavy Boomshot in official E-Day imagery
weapons

Heavy & Special Weapons

E-Day's Heavy Boomshot is an oversized prototype; heavy guns slow movement but support most movement actions and can be removed from turret bases. New special weapons include the controlled-detonation Gut Puncher and the Imulsion-fueled Incinerator.

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enemies

Wretch

Wretches are the fast, close-range first wave of the Locust attack. E-Day introduces thin, unarmored feral creatures before bulkier armored Wretches; the armored variant's scream can disorient you.

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enemies

Seeder

Seeders return as combat mini-bosses as well as anti-air Nemacyst launchers. Approach and taunt one out of its hole so it turns over and reveals its vulnerable fleshy head.

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enemies

Reaver

A Reaver can deploy a squad of Drones, remain as a heavily armed threat, or leap onto a high wall and attack from above. Track both the creature and the infantry it brings into the fight.

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Vraahk in the official September E-Day campaign podcast title card
enemies

Vraahk

Vraahk is E-Day's new Locust antagonist, a blight commander injured in the Lambent War. He leads the Scorched Legion, elite troops whose spikes and self-inflicted wounds embody his brutality.

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A Kalona electronics shop showing emergency broadcasts as the short peace ends
lore

Pendulum Wars

The Pendulum Wars are the long human conflict that ends just six weeks before Emergence Day. Marcus, Dom and Mags are veterans; Lucas never reached the front. Peace is new when the Locust arrive.

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lore

Coalition of Ordered Governments

COG means Coalition of Ordered Governments. Its soldiers, known as Gears, improvise Kalona's defense after the Locust emerge. Bravo is one squad within a larger military response.

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gameplay

Skins & Cosmetic Unlocks

Find your next character or weapon skin by its unlock route: play rewards, Re-Ups, the Barracks, preorder entitlements and Premium packs. This guide separates officially confirmed rewards from early-access unlock reports.

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gameplay

Achievements & Completion

Plan campaign completion, class-specific Horde tasks and long-term multiplayer milestones. The official announcement describes 54 achievements; the launch update changes Xbox’s final completion award and schedules the Dead Serious skin for Season 2.

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gameplay

Campaign Acts & Chapters

Find your current campaign chapter, the next transition and the matching collectible guide. Published early-access coverage lists a prologue, 26 chapters across five acts and an epilogue; later routes contain story spoilers.

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gameplay

Campaign Collectibles

Plan campaign cleanup with separate collectible, Hard Case, side-mission and Supply Cache guides. Find act routes, replay advice and the item-unlock checks for Quartermaster.

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gameplay

Act 1 Collectible Locations

Find all 13 Act 1 collectibles with short landmarks for Emergence, Survival of the Fittest, A Gear in Need and Back in the Fold. The opening act’s chapter counts are 3, 4, 2 and 4.

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gameplay

Act 2 Collectible Locations

Check all 38 Act 2 collectibles by chapter. Hold the Line contains 27 items across the city district; Flyboys has none. Use landmarks and the two annotated gameplay maps to find missing entries without replaying the entire act.

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gameplay

Act 3 Collectible Locations

Find Act 3’s 36 collectibles across six chapters, including the Erick Davis sewer pickup, the final Last Foothold side mission and the letter around the Fort Vigil act transition. Encounter and location spoilers follow.

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gameplay

Act 4 Collectible Locations

Find all 41 Act 4 collectibles in six chapter checklists. Stop at the train platform before it leaves, complete Tough as Nails’ optional factory routes, and search Critical Failure’s final rooms before the boss encounter.

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gameplay

Act 5 Collectible Locations

Finish the final act’s 12 collectibles with chapter counts of 1, 3, 0, 5 and 3. The last chapter’s item names reveal ending information and are collapsed until you choose to open them.

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gameplay

Horde Classes & Mods

Choose a Horde role by the job you enjoy, then connect its class level, Tactical Gear and mods. Assault holds cover, Breacher pushes close, Marksman supports precision and Medic brings teammates back into the fight.

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gameplay

Campaign Difficulty & Length

Choose a campaign difficulty, plan your playtime and keep co-op saves organized. Published launch playthroughs range from 13 hours 28 minutes on solo Normal to roughly 25 hours with extensive exploration; they measure different players and routes.

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gameplay

Controller & Keyboard Settings

Pick a control scheme, find the actions that changed and test a few targeted settings. This guide connects the official remapping options to a short practice checklist for movement, reloads, aiming and squad pings.

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Official Ride the Lightning promotional panel showing six purple Metallica weapon finishes
gameplay

Character & Weapon Skin Catalog

Browse COG rewards, inspect unlock cards and compare recorded and reported character prices alongside weapon finish costs. The full live inventory and current offers remain unverified.

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gameplay

Campaign Hard Cases

Locate 125 listed Hard Cases across Acts 2–5 with chapter checklists, arrival directions, filmed openings and linked maps. Match the location before marking your progress.

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gameplay

Campaign Supply Caches

Track 36 campaign Supply Cache locations with filmed arrivals and saved checklists. Check Quartermaster inventory separately.

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gameplay

Campaign Side Missions

Complete 17 named secondary objectives using their starting points, actions and finish checks. Reward notes identify recorded and published examples.

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gameplay

Act 1 Campaign Walkthrough

Follow Act 1’s four chapters with local route notes, the recruitment-center and supermarket pickup pauses, and the Brumak encounter. Chapter details are collapsed to protect story discoveries.

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gameplay

Act 2 Campaign Walkthrough

Find the bridge-control diversion, follow Hold the Line’s changing objectives, and separate its optional rescues from the route forward. Includes local chapter notes and a Bilefrog opportunity rather than an external-link index.

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gameplay

Act 3 Campaign Walkthrough

Work through Fairlight, the tunnel escape and Corpser encounter, then the convoy and rooftop evacuation. Desperate Measures now includes a filmed Fort Vigil pursuit and Brumak fight with direct time jumps.

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gameplay

Act 4 Campaign Walkthrough

Find the transit and power obstacles in Act 4, then the communications, evacuation broadcast and filmed refinery finale. Includes the coolant-pipe diversion and late encounter sequence; pressure failure thresholds remain untested.

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gameplay

Act 5 Campaign Walkthrough

Follow the return route through Ghost Town, then use the filmed dry-dock backup and floodgate route. A timestamped final-operation flow covers the two Impaler encounters; chapter and ending details stay collapsed.

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Unarmored Brumak with wrist chains towering over fleeing civilians
enemies

Brumak

Defeat the unarmored Brumak at the Courthouse by keeping an escape route open, firing from distance and clearing the enemies it summons.

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Corpser looming over a Gear in a damaged industrial interior
enemies

Corpser

Use pillars against the Corpser in Enemy Lines. Bait its lunges first; weapons also deal damage after the retreat.

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gameplay

PC Performance & Settings

Make one change, replay the same scene, keep the result that feels better. Use published hardware tests as a starting point, then build a settings profile for your own PC.

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Supply Cache menu displaying Adrenaline Injector and equipped mods.
gameplay

Campaign Loadouts & Mods

Find the campaign mod-unlock routes, distinguish empty and locked slots, and inspect your setup at a Supply Cache. Compare weapon, armor and tactical gear choices before testing one change.

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Manu’s armored model beside his biography card.
characters

Manu Kemara

Manu is Mako’s older twin: a Weilehi scout sniper whose military enlistment followed his brother’s. His in-game card introduces the person behind Theta Squad Manu.

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Morida’s model beside the Combat Medic biography.
characters

Shin Morida

Shin Morida is a veteran combat medic who returned to Kalona to train recruits and hoped for a peaceful retirement. His menu card connects that history with Combat Medic Morida.

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Bilefrog opening its glowing green mouth
enemies

Bilefrog

Watch for the glowing mouth. A firsthand Gut-Puncher method turns the Bilefrog's acid attack into an achievement opportunity.

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Spore Matron floating beside a building
enemies

Spore Matron

A flying Locust threat that releases pursuing spores. Shoot the spores down; keep the creature and its projectiles in view.

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Torque Bow firing in recorded campaign gameplay
weapons

Torque Bow

Learn the Torque Bow's charge-and-release rhythm, compare preview cards, and follow recorded Campaign acquisition routes. Check your current inventory before applying a mod.

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Ripper weapon model with two barrels and upright magazines
weapons

Ripper

The Ripper rewards learning the difference between its ordinary firing rhythm and its perfect-reload state. Compare original preview footage with the later recorded campaign cards, then check the current menu before applying a build.

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Chaps aiming the Striga pistol in multiplayer-preview footage
weapons

Striga

Compare the Striga’s recorded trigger behavior and pre-release mod cards, then follow the filmed campaign case route for Ricochet Ammo.

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Gill biography
characters

Gill Gettner

Lieutenant Gill pilots Butcherbird.

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Daan biography
characters

Daan Riggs

Specialist Riggs: Butcherbird gunner and crew chief.

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Elias biography
characters

Elias Trench

Kalona’s colonel.

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Akila biography
characters

Akila Grey

Captain Grey: Kashkur, wartime service and armistice.

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Actual Adrenaline Injector menu with three installed gear mods
gameplay

Tactical Gear & Mods

Make your ability part of the squad's next move. Compare the four Horde class tools, follow the reported mod-slot milestones and read selected gear modifications before choosing a setup.

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gameplay

Steam Item Store & Iron Packs

Compare a dated Steam price snapshot, add the Iron bonuses, and inspect the Emergence pack’s contents before opening your own storefront.

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Armor inventory
gameplay

Armor Mods

Compare campaign cards and reported Horde effects. Choose a trigger for your next encounter.

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Two official E-Day Xbox Wireless Controllers against a red battlefield background
gameplay

Controllers & Accessories

Inspect the official hardware, compare connections and separate the controller dock from the mouse's included dock.

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Prospect Bay's steel-framed trainyard and objective HUD
gameplay

Horde Siege Maps

Identify all three launch battlegrounds—Golden Quarter, Prospect Bay and Plaza Ruins—with recorded result screens and an actual Trainyard Control objective view.

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Supply Cache menu; Squad Perks sits beside Loadout
gameplay

Squad Perks

Compare four reported Squad Perks and their known Energy costs, then plan what to check at your next Supply Cache.

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Lancer Mk 1 Bronze Medal target and Coins
gameplay

Medals & Ribbons

Track two reported Medal families, nine recorded combat targets and six General Ribbon examples. Use the actual cards to compare conditions and Coins rewards.

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Equipment selected in a recorded Supply Cache menu
gameplay

Equipment & Consumables

Compare reported class unlocks and recorded equipment cards.

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Michaelson card
characters

Quentin Michaelson

D-Flotilla’s captain.

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Rustin card
characters

Hank Rustin

Sapper, designer, quartermaster.

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Valen card
characters

Bryce Valen

Charlie Squad’s sergeant.

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Zee on the left
characters

Commander Zee

Meet Point Fairlight’s commander, then choose when to reveal his connections.

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Recorded Ceremonial Marcus appearance
gameplay

Poses & Profile Cosmetics

Choose a pose, title and profile artwork, then track the named options reported in early access. Compare where each item is equipped and check its own unlock card.

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Foundation menu
gameplay

Foundation Challenges

Track ten Foundation tasks and the completion reward.

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Official Horde Siege artwork
gameplay

Weekly Challenges

Choose a mode, compare published XP rewards and save your own completion checklist.

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Corpser Invasion with Jammer Effect
gameplay

Horde Invasion Events

Read changing objectives, compare recorded threats and check your active modifier.

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CLUCKPUNCHER pickup beside a restaurant refrigerator
gameplay

Cluckpuncher Easter Egg

Follow seven recorded interactions to find the campaign’s Chicken Gun.

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Right in the Ticker 15G unlock in Trophy Tom’s recording
gameplay

Right in the Ticker

Return a Ticker during the bank defense.

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