Chapter 1 — One Problem at a Time · 1 collectible
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| Done | Item | Landmark |
|---|---|---|
| COG Tags — Private Lorin Galvin | After train: left before park. |
Chapter 2 — Ghost Town · 3 collectibles
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| Done | Item | Landmark |
|---|---|---|
| COG Tags — Specialist Wallace Teale | Opening: left containers. | |
| Clinical Test Trial Medication | Hospital upper floor. | |
| COG Tags — Master Sergeant Joseph Kopec | Escape building: burning room’s chair. |
Chapter 3 — Storm Clouds · 0 collectibles
The published route lists no standard collectible pickups for this chapter.[1]
Chapter 4 — Resolute · 5 collectibles

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| Done | Item | Landmark |
|---|---|---|
| COG Tags — Lieutenant Enola Tabaaha | Left before Michaelson’s room. | |
| Captain’s Log, CNV Resolute | Michaelson’s command room. | |
| CNV Resolute Decommissioning Plans | Workshop: crawl under generator. | |
| COG Tags — Lieutenant Arthur Palarmo | Escorting Zee: left after ladder. | |
| Sketch of the Kalona Skyline | Final area: crane top. |
Chapter 5 — The Fall of Kalona · 3 collectibles
Story spoilers · open to readOpen final collectible names — major ending spoilers
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| Done | Item | Landmark or trigger |
|---|---|---|
| COG Tags — Sergeant Alton Hau | Opening bridge: impaled bodies. | |
| COG Tags — Sergeant Bryce Valen | After final boss. | |
| Carlos Santiago’s COG Tags and Photo | Finish the game. |
Check the named entries after finishing
The five-act totals are 13 + 38 + 36 + 41 + 12 = 140. Compare chapter entries in the campaign collectible overview if your standard collectible count is short. Hard Cases, secondary objectives and Supply Cache unlocks remain separate completion tasks.
The source includes detailed ending spoilers beyond the short landmarks here. Keep that in mind before opening its screenshot walkthrough.[1]