Follow the case marker, then equip the reward
Hard Cases and secondary objectives unlock campaign mods and slots. Equip them at a Supply Cache.[10]

Nearby notifications, Tac-Com and district-map markers help locate cases. A marker can appear before its approach becomes accessible.[2][11]

Act 2 checklist · 36 cases
Numbers below restart within each stage and identify this route’s rows; they are not official item IDs. Check each container after opening it. Hold the Line contributes 1 + 18 + 8 cases, followed by six in No Gear Left Behind and three in Overrun.[2]
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark / approach |
|---|---|---|
| 1 | Burnt bus: junction’s right branch. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark / approach |
|---|---|---|
| 1 | Construction site: upper floor. | |
| 2 | Major Burger car park: top. | |
| 3 | Canal path below bridge. | |
| 4 | Yard south of Amberstone. | |
| 5 | Southern district alley: map. | |
| 6 | Roadblock ladders → window room. | |
| 7 | Kalona Times: upper floor. | |
| 8 | Newspaper kiosk. | |
| 9 | Crashed truck: enemy ambush. | |
| 10 | Eastern construction stairs → road, left. | |
| 11 | Pharmacy opposite previous case. | |
| 12 | Opposite construction: container → upper room. | |
| 13 | Muster-point loading-dock alley. | |
| 14 | Muster-point building: right-hand pillars. | |
| 15 | Amberstone: main objective route. | |
| 16 | Riverside underground car park. | |
| 17 | Bank vault: right side. | |
| 18 | Charlie camp: right-hand table. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark / approach |
|---|---|---|
| 1 | Military camp: shipping container. | |
| 2 | Monroe Library park: back left. | |
| 3 | Kalona Hotel entrance: right. | |
| 4 | Opposite hotel: rope → balcony. | |
| 5 | Whiskey Squad search-area alley. | |
| 6 | Behind police car. | |
| 7 | Fountain courtyard: left. | |
| 8 | After hotel: street car, right. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark / approach |
|---|---|---|
| 1 | Traffic tunnel: central barricade. | |
| 2 | Tunnel exit incline: right. | |
| 3 | Golden statue plaza: right corner. | |
| 4 | Right-hand scaffolding → container. | |
| 5 | Scaffolding drop: objective path, right. | |
| 6 | Captain Gray walk: building, left. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark / approach |
|---|---|---|
| 1 | Warehouse exit breach: right. | |
| 2 | Red crater: bottom. | |
| 3 | Final hangar: by the cache. |
Game8 reports an Armor Mod Slot in the Amberstone case beside the stairs during Secure the Imulsion stockpile: Hold the Line, Part 2, row 15 above.[13]
Act 3 checklist · 38 cases
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark |
|---|---|---|
| 1 | Crashed Raven: left. | |
| 2 | Fairlight: red containers. | |
| 3 | Substation: left corner. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark |
|---|---|---|
| 1 | Beyond Gnasher room: right. | |
| 2 | Upper subway: planks, right. | |
| 3 | Station cache: left. | |
| 4 | Train crossing: left divider. | |
| 5 | Beyond crossing: right. | |
| 6 | Fallen statue: descend left. | |
| 7 | Right turn: left cliff. | |
| 8 | Beside sewer cache. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark |
|---|---|---|
| 1 | Theater: subway-side pool hall. | |
| 2 | Skytrain building exit: left. | |
| 3 | Beyond bus: left wall. | |
| 4 | Library briefing: rear left. | |
| 5 | Hospital entrance roof. | |
| 6 | Hospital road: opposite cache. | |
| 7 | Library parking: rear left. | |
| 8 | Police crossroads: skytrain platform. | |
| 9 | Library supermarket: backroom. | |
| 10 | Hotel pharmacy: through windows. | |
| 11 | Under friendly roadblock. | |
| 12 | Hotel interior: left sandbags. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark |
|---|---|---|
| 1 | Courtyard: rear right. | |
| 2 | Bridge: under truck. | |
| 3 | Before drop: left barricade. | |
| 4 | Before rope: roadside crates. | |
| 5 | Control room: left. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark |
|---|---|---|
| 1 | Beer/couch room: right. | |
| 2 | Outdoor fight: left fence. | |
| 3 | Wretch room: left crawlspace. | |
| 4 | Reaver courtyard: left fence. | |
| 5 | Torque Bow: before bridge, right. |
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Case | Landmark |
|---|---|---|
| 1 | Fort: left stairs. | |
| 2 | Upper steps: left walkway. | |
| 3 | Entrance: left barrier. | |
| 4 | Past flag: left ledge. | |
| 5 | Gift shop: upper left balcony. |

Act 4 · partial
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Chapter | Landmark | Reward |
|---|---|---|---|
| Critical Failure | TIMGAD reception · Left of counter | Pack Mule · Armor Mod | |
| Tough as Nails | Warehouse side room · Metal door / shelving | Ricochet Ammo · Striga Mod | |
| Hope and Ruin | Hotel Regalia · pillar | Espacio de mod general · Estabilizador de ráfagas (Lancer MK1) |
Pack Mule

Act 4.3 · Warehouse Hard Case
Open the metal door by the warehouse shelves. Clear Wretches, then empty the windowed room’s case.[5]
Act 4.1 · hotel case
Inside Hotel Regalia, look beside the ornate pillar and luggage trolley.[8]
Act 5 · partial
Your checks are saved in this browser. This checklist does not sync with the game.
| Done | Chapter | Landmark | Reward |
|---|---|---|---|
| One Problem at a Time | Rail yard fence | Armazón de esqueleto · Ripper LMG mod | |
| Ghost Town | Fenced sedan | Kill Credit · Armor Mod | |
| Ghost Town | Burning wreckage | Volatility Amplifier · Injector Mod | |
| Ghost Town | Rooftop duct | Name not displayed |
Act 5.1 · rail yard Hard Case
Open the yellow case against the wire fence beside the rails.[6]
Reward label stays Spanish; its English localization is unverified.
Act 5.2 · two Ghost Town cases
One case sits beside a damaged sedan and wire fence; the other lies against the brick wall beside burning wreckage.[7]
Act 5.2 · rooftop case
Check the corrugated rooftop wall beside the curved duct.[7]
Two approaches worth slowing down for

Finish the current district sweep before the Charlie Squad transition or entering Kalona Hotel. The illustrated route identifies these as transitions that close earlier exploration.[15]
Use the overall tally when replaying
Gamer Social Club’s completed campaign review reports that Hard Cases and secondary objectives are tracked by Act, while replaying a chapter resets its local discoveries. The overall completion tally remains. Keep a separate location checklist when filling a short Act count.[11]
For co-op, the September 30 launch update says players joining an existing campaign lobby receive earlier Hard Case and secondary-objective progress, including War Journal and Forge rewards.[16]
Coverage beyond Acts 2–3
| Scope | Locations checked here | Completion boundary |
|---|---|---|
| Act 2 | 36 | Full illustrated case route enumerated. |
| Act 3 | 38 | Six chapter checklists enumerated. |
| Act 4 | 3 | Recorded warehouse, refinery and Regalia cases. |
| Act 5 | 4 | Recorded rail yard and Ghost Town cases. |
| Rest of campaign | 44 outside this checklist | Individual routes not verified here. |
| Standard collectibles | Separate 140-item checklist | Open collectible routes |
Sources & further reading
- First-hand campaign report: four separate completion totalsVGC · Chris Scullion · October 1, 2026
- Act 2 collectibles, Hard Cases and secondary objectives with gameplay screenshotsGamer Social Club · Adam “Addy” Stewart · October 1, 2026
- Firsthand Act 3 collectibles, Hard Cases and secondary objectivesGamer Social Club · Adam “Addy” Stewart · October 2, 2026
- Act 4 campaign walkthrough: independently recorded PC gameplayGOWSeriesVideos · October 1, 2026
- Complete E-Day campaign: original PC gameplay recordingHegsbroGaming · 2026-10-02
- Act 5 recorded case and cachesEMK KrAuSeR · 2026-10-02
- Act 5 recorded Hard Case openingsGOWSeriesVideos · 2026-10-01
- Recorded Act 4 routesElGamer WICHO! · 2026-10-03
- E-Day official achievements list (campaign hints)Xbox Wire · September 9, 2026
- Campaign loadout observations and in-game Supply Cache / Weapon Mods tutorial screenshotsQualbert · Mach Speed · October 1, 2026
- First-hand campaign review: Act-level Hard Case / secondary objective tracking and chapter replayGamer Social Club · Adam “Addy” Stewart · October 1, 2026
- Act 2 collectibles, Hard Cases and secondary objectives: companion gameplay videoOhNoNotAddy · Adam Stewart · October 1, 2026
- Hold the Line chapter guide: reported gear pickupsGame8 · Gears of War: E-Day Walkthrough Team · October 3, 2026
- Act 3 Hard Cases and secondary objectives: companion gameplay videoOhNoNotAddy · Adam Stewart · October 2, 2026
- Act 2 gameplay screenshot routes, including Supply Cache locationsPatch Crazy · Harry Smith · October 2, 2026
- Emergence Begins: Season 1, launch changes and known issuesThe Coalition · September 30, 2026











