Choose for this playthrough
Saving Content's launch review found all four presets available immediately. The choices below are editorial starting points; your preferred pace matters more than another player's preset.[1]
| Preset | Try it when… | First-session goal |
|---|---|---|
| Casual | Story and exploration are your priority. | Learn the new movement without rushing past the city. |
| Normal | You want a first run with room to experiment. | Learn enemy roles, reloads and weapon mods. |
| Hardcore | You already enjoy deliberate cover combat. | Use cover changes, flanks and squad calls consistently. |
| Insane | You want the campaign's difficulty achievement. | Plan encounters and check each act's recorded completion. |
Custom campaign settings can change the displayed difficulty tier. After adjusting them, check the resulting tier before continuing an achievement run.[4]
Do collectibles require Insane?
No. Memories From E-Day accepts any difficulty. Today We Are Canceling the Apocalypse separately requires every campaign act on Insane.[3]
How long does the campaign take?
| Reviewer | Reported time | Conditions reported |
|---|---|---|
| Saving Content | 13h 28m | Solo Normal; time shown on the reviewer's save. |
| PC Gamer | 20+ hours | Campaign review; the quoted duration does not specify a difficulty. |
| TechRadar | Roughly 25 hours | PC; pursuing collectibles and optional missions, with most side content seen. |
Use these as examples for scheduling. They are separate runs with different exploration and combat choices, so averaging them would hide the differences. An Insane replay, repeated checkpoints or a full completion sweep can take longer than a first story run.[1][5][6]
- FIRST RUN
Learn and explore
Choose a comfortable difficulty. Note a missed item or blocked route instead of losing track of the current objective.
- CLEANUP
Use chapter checklists
Return to the appropriate act guide for the named collectible and its landmark.
- CHALLENGE
Track Insane separately
Check act completion and difficulty records as you progress, rather than waiting until the credits.
Different difficulties, separate groups
Co-op players can select difficulty independently; only the host can pause. Five campaign save slots help keep different groups or runs separate.[2]
For platform limits and invites, use Campaign & Co-op and Crossplay & Account Setup. For a location route, open Acts & Chapters.[7]
Sources & further reading
- Campaign review: difficulty menu and 13h 28m solo Normal playthroughSaving Content · Scott Ellison II · October 1, 2026
- E-Day accessibility, controls, audio and interface settingsThe Coalition / Gears Support
- E-Day official achievements list (campaign hints)Xbox Wire · September 9, 2026
- E-Day Gameplay UpdatesThe Coalition · July 31, 2026
- Campaign review in progress: 20-plus-hour playthroughPC Gamer · Abbie Stone · October 1, 2026
- Campaign review: approximately 25 hours with explorationTechRadar · Dashiell Wood · October 2, 2026
- Gears of War: E-Day official game pageXbox
