Hold the Line · seven optional tasks
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| Done | Stage | Mission | Start landmark |
|---|---|---|---|
| Part 1 | The Vanguard | Car dealership · COG squad | |
| Part 1 | Trapped Family | Last Dollar · parking lot | |
| Part 2 | Apartment SOS | Apartment · story-book room | |
| Part 2 | Lost in Translation | Major Burger · civilians | |
| Part 2 | Family Reunion | Shelter 13 · south district | |
| Part 3 | Black Raven Down | Major Burger · wounded Gear | |
| Part 3 | Lone Wolf | Monroe Library · nearby apartment |
Part 1 · The Vanguard
- Approach the dealership’s COG soldier.
- Accept the task.
- Clear the E-Hole and attackers.[2]
Part 1 · Trapped Family
Part 2 · Apartment SOS
Part 2 · Lost in Translation
Part 2 · Family Reunion
- Before Charlie Squad, reach Shelter 13.
- Accept and defend the civilians.
- Wait for the concluding dialogue.[8]
Part 3 · Black Raven Down
Part 3 · Lone Wolf
After the courtyard objective, return to Monroe Library. The apartment left of its steps now offers the task at the elevator.[2]

Last Foothold · three optional tasks
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| Done | Chapter | Mission | Start landmark |
|---|---|---|---|
| Last Foothold | Weak Signal | Police loading bay | |
| Last Foothold | Lost in the Park | Kalona Hotel corner | |
| Last Foothold | Rooftop Mayday | Hospital southeast · flare |
Act 3 · Weak Signal
- Police loading bay: accept at rear right.
- Defeat incoming Locust.[3]
Act 3 · Lost in the Park
- After convoy loading and Spore Matrons: hotel corner.
- Enter right doors; clear park.[3]
Aitaw: beneath the entry stairs.[9]
Act 3 · Rooftop Mayday

Start: red-tarpaulin gate, southeast of Landa Memorial Hospital.[9]
- Climb the stairs.
- Clear the roof, including the Reaver.
- Unlock the gate; await completion.[9]
Rewards: Stabilized Ammo (Striga); One Shot (Armor).[9]
Act 4 · partial routes
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| Done | Chapter | Mission | Landmark / coverage |
|---|---|---|---|
| Tough as Nails | Special Cargo | Military container · helipad · filmed ending | |
| Hope and Ruin | Convoy desaparecido | Cooper Park balcony · eliminate Spore Matrons | |
| Hope and Ruin | Experimento R.I.G. | University machine · activate / defend | |
| Hope and Ruin | Defensa de la torre del reloj | Clock tower · turret defense |
Act 4 · Special Cargo · container ending
Recorded Act 4.3 ending. Continuous approach and mod reward remain unverified; follow the active objective.[4]

6:32 · Radio code
Subtitle: 1–5–4–8. The run later shows a keypad interaction; manual digit entry is not demonstrated.

6:45 · Objective updated
The cargo opens. Objective Updated crosses out Special Cargo; a Supply List pickup prompt appears.
Special Cargo · starting landmark
Look for the worker in a yellow hard hat beside the ivy-covered railing. The recording shows Special Cargo starting here; the full approach and mod reward remain unverified.[10]
Act 4 · balcony survivors and R.I.G.
Working translations: Missing Convoy; R.I.G. Experiment. Spanish labels retained.
Approach balcony survivors beside Cooper Park. At the university, activate the yellow machine, then defend it. Both tasks show completion checkmarks.[5]
Convoy rewards: Capacitor reforzado (stimulant mod); Láser de puntería móvil (explosive-bow mod). R.I.G. reward unverified.[5]
Act 4.1 · clock tower defense
Working translation: Clock Tower Defense. Spanish labels retained.
Enter the clock tower’s stone arch and speak to the soldier. Defend the street with its mounted turret; wait for the checkmark. Reward: Vista holográfica (Mod de pistola corta).[6]
Claim rewards and check the Act tally
Equip task rewards at a Supply Cache; see campaign loadouts for mod types and setup.[11]
The official Side Piece requirement covers all campaign secondary objectives on any difficulty. Fourteen named tasks are listed here; three further objectives remain uncovered. Horde Siege’s secondary objectives have a separate achievement and do not fill this campaign checklist.[1][7][12]
Chapter replay can reset local task state while leaving the overall completion tally intact, according to the completed Xbox review. Check the War Journal’s Act totals when deciding which area to revisit.[13]
The launch update credits earlier secondary-objective progress and rewards to guests joining an existing campaign lobby.[14]
Sources & further reading
- First-hand campaign report: four separate completion totalsVGC · Chris Scullion · October 1, 2026
- Act 2 collectibles, Hard Cases and secondary objectives with gameplay screenshotsGamer Social Club · Adam “Addy” Stewart · October 1, 2026
- Firsthand Act 3 collectibles, Hard Cases and secondary objectivesGamer Social Club · Adam “Addy” Stewart · October 2, 2026
- Act 4 original collectible footage: Special Cargo container ending, 6:27–6:47The Nerd Stash / YouTube · October 2, 2026
- Recorded Act 4 objectivesEMK KrAuSeR · 2026-10-02
- Recorded Act 4 routesElGamer WICHO! · 2026-10-03
- E-Day official achievements list (campaign hints)Xbox Wire · September 9, 2026
- Act 2 gameplay screenshot routes, including Supply Cache locationsPatch Crazy · Harry Smith · October 2, 2026
- Act 3 Hard Cases and secondary objectives: companion gameplay videoOhNoNotAddy · Adam Stewart · October 2, 2026
- All Collectibles Locations Guide in Gears of War E-Day CampaignRomeSW / YouTube · October 3, 2026
- E-Day campaign hands-onXbox Wire · August 25, 2026
- First-hand route creator's published Act 2 totals and later-act work statusPatch Crazy / u/Harshclif · October 2, 2026
- First-hand campaign review: Act-level Hard Case / secondary objective tracking and chapter replayGamer Social Club · Adam “Addy” Stewart · October 1, 2026
- Emergence Begins: Season 1, launch changes and known issuesThe Coalition · September 30, 2026









