Hold the Line · seven optional tasks

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Act 2 campaign objectives[2][8]
DoneStageMissionStart landmark
Part 1The VanguardCar dealership · COG squad
Part 1Trapped FamilyLast Dollar · parking lot
Part 2Apartment SOSApartment · story-book room
Part 2Lost in TranslationMajor Burger · civilians
Part 2Family ReunionShelter 13 · south district
Part 3Black Raven DownMajor Burger · wounded Gear
Part 3Lone WolfMonroe Library · nearby apartment

A nearby task prompt still needs to be accepted. Some tasks become available after main-story progress; a locked approach on the first sweep can open later. Finish the task’s final interaction or dialogue before moving on.[2][8]

Part 1 · The Vanguard

  1. Approach the dealership’s COG soldier.
  2. Accept the task.
  3. Clear the E-Hole and attackers.[2]

Part 1 · Trapped Family

  1. Enter Last Dollar’s parking lot.
  2. Clear Juvies; open the right shutter.
  3. Press the counter button; rescue the family.[2][8]

Part 2 · Apartment SOS

  1. Find the apartment’s story-book room.
  2. Accept the residents’ request.
  3. Clear the stairway attackers.[2][8]

Part 2 · Lost in Translation

  1. After Amberstone, visit Major Burger.
  2. Speak to the civilians.
  3. Escort them to shelter through ambushes.[2][8]

Part 2 · Family Reunion

  1. Before Charlie Squad, reach Shelter 13.
  2. Accept and defend the civilians.
  3. Wait for the concluding dialogue.[8]

This is a separate task; completing Apartment SOS or Trapped Family does not replace it. Both illustrated routes list Family Reunion explicitly.[2][8]

Part 3 · Black Raven Down

  1. Visit Major Burger near Kalona Hotel.
  2. Accept the wounded Gear’s task.
  3. Defeat the incoming attackers.[2][8]

Part 3 · Lone Wolf

After the courtyard objective, return to Monroe Library. The apartment left of its steps now offers the task at the elevator.[2]

  1. Accept at the elevator prompt.
  2. Reach the stranded Gear.
  3. Defeat the rescue encounter’s attackers.[2][8]
Lone Wolf secondary objective start prompt beside the apartment elevators
Lone Wolf’s actual start prompt. Screenshot: Adam Stewart / Gamer Social Club; revisit this entrance after the courtyard objective.[2]

Last Foothold · three optional tasks

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Act 3 campaign objectives[3]
DoneChapterMissionStart landmark
Last FootholdWeak SignalPolice loading bay
Last FootholdLost in the ParkKalona Hotel corner
Last FootholdRooftop MaydayHospital southeast · flare

Act 3 · Weak Signal

  1. Police loading bay: accept at rear right.
  2. Defeat incoming Locust.[3]

Act 3 · Lost in the Park

  1. After convoy loading and Spore Matrons: hotel corner.
  2. Enter right doors; clear park.[3]

Aitaw: beneath the entry stairs.[9]

Act 3 · Rooftop Mayday

Rooftop Mayday map marker southeast of Landa Memorial Hospital with an emergency-flare objective tooltip
Rooftop Mayday’s actual map prompt. Screenshot: Adam Stewart / Gamer Social Club.[3]

Start: red-tarpaulin gate, southeast of Landa Memorial Hospital.[9]

  1. Climb the stairs.
  2. Clear the roof, including the Reaver.
  3. Unlock the gate; await completion.[9]

Rewards: Stabilized Ammo (Striga); One Shot (Armor).[9]

Act 4 · partial routes

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Act 4 · recorded tasks[4][5][6]
DoneChapterMissionLandmark / coverage
Tough as NailsSpecial CargoMilitary container · helipad · filmed ending
Hope and RuinConvoy desaparecidoCooper Park balcony · eliminate Spore Matrons
Hope and RuinExperimento R.I.G.University machine · activate / defend
Hope and RuinDefensa de la torre del relojClock tower · turret defense

Act 4 · Special Cargo · container ending

Recorded Act 4.3 ending. Continuous approach and mod reward remain unverified; follow the active objective.[4]

Special Cargo · starting landmark

Look for the worker in a yellow hard hat beside the ivy-covered railing. The recording shows Special Cargo starting here; the full approach and mod reward remain unverified.[10]

Act 4 · balcony survivors and R.I.G.

Working translations: Missing Convoy; R.I.G. Experiment. Spanish labels retained.

Approach balcony survivors beside Cooper Park. At the university, activate the yellow machine, then defend it. Both tasks show completion checkmarks.[5]

Convoy rewards: Capacitor reforzado (stimulant mod); Láser de puntería móvil (explosive-bow mod). R.I.G. reward unverified.[5]

Act 4.1 · clock tower defense

Working translation: Clock Tower Defense. Spanish labels retained.

Enter the clock tower’s stone arch and speak to the soldier. Defend the street with its mounted turret; wait for the checkmark. Reward: Vista holográfica (Mod de pistola corta).[6]

Claim rewards and check the Act tally

Equip task rewards at a Supply Cache; see campaign loadouts for mod types and setup.[11]

The official Side Piece requirement covers all campaign secondary objectives on any difficulty. Fourteen named tasks are listed here; three further objectives remain uncovered. Horde Siege’s secondary objectives have a separate achievement and do not fill this campaign checklist.[1][7][12]

Chapter replay can reset local task state while leaving the overall completion tally intact, according to the completed Xbox review. Check the War Journal’s Act totals when deciding which area to revisit.[13]

The launch update credits earlier secondary-objective progress and rewards to guests joining an existing campaign lobby.[14]

Sources & further reading

  1. First-hand campaign report: four separate completion totalsVGC · Chris Scullion · October 1, 2026
  2. Act 2 collectibles, Hard Cases and secondary objectives with gameplay screenshotsGamer Social Club · Adam “Addy” Stewart · October 1, 2026
  3. Firsthand Act 3 collectibles, Hard Cases and secondary objectivesGamer Social Club · Adam “Addy” Stewart · October 2, 2026
  4. Act 4 original collectible footage: Special Cargo container ending, 6:27–6:47The Nerd Stash / YouTube · October 2, 2026
  5. Recorded Act 4 objectivesEMK KrAuSeR · 2026-10-02
  6. Recorded Act 4 routesElGamer WICHO! · 2026-10-03
  7. E-Day official achievements list (campaign hints)Xbox Wire · September 9, 2026
  8. Act 2 gameplay screenshot routes, including Supply Cache locationsPatch Crazy · Harry Smith · October 2, 2026
  9. Act 3 Hard Cases and secondary objectives: companion gameplay videoOhNoNotAddy · Adam Stewart · October 2, 2026
  10. All Collectibles Locations Guide in Gears of War E-Day CampaignRomeSW / YouTube · October 3, 2026
  11. E-Day campaign hands-onXbox Wire · August 25, 2026
  12. First-hand route creator's published Act 2 totals and later-act work statusPatch Crazy / u/Harshclif · October 2, 2026
  13. First-hand campaign review: Act-level Hard Case / secondary objective tracking and chapter replayGamer Social Club · Adam “Addy” Stewart · October 1, 2026
  14. Emergence Begins: Season 1, launch changes and known issuesThe Coalition · September 30, 2026