Weapon roles at a glance
| Weapon | Role and handling |
|---|---|
| Prototype Chainsaw Lancer | Sustained rifle fire, a larger magazine and chainsaw executions. |
| MK1 / Retro Lancer | Close-range rifle with strong recoil and a blade bayonet. |
| Gnasher | Six-shell shotgun with individual-shell Active Reload. |
| Hammerburst | Accurate six-round bursts; Perfect Active Reload raises firing rate. |
| Longshot | Precision fire, highlighted from elevated campaign positions. |
| Breechshot | Individual-round reloads, a one-shot PvP headshot and axe executions. |
| Snub | Quick-draw sidearm; launch tuning reduced its firing rate from the beta. |
| Heavy Boomshot | An early oversized Boomshot carried as a heavy weapon. |
| GutPuncher | Explosive special weapon; launch tuning reduces its spare ammunition. |
| Incinerator | Incendiary special weapon included in the confirmed arsenal. |
| Vulcan | A powerful rapid-fire weapon used to hold the grocery store. |
Continue to the recorded weapon profiles for Torque Bow, Ripper and Striga. Their control comparisons and real modification cards keep beta and preview evidence visible alongside practice advice.
Smoke, grenades and heavy weapons
How the mode changes your loadout
Start with the Lancer comparison to choose a rifle model, the Gnasher guide for partial reloads, or Longshot and Breechshot for precision weapons.[1][2]
IGN routes
IGN reports these locations, weapon assignments and chapter labels. Mod names appear in edited card excerpts; native reward banners, build and the full Campaign pool remain unverified.[7]
| Mod | Weapon | Acquisition |
|---|---|---|
| Combat Scope | Breechshot | 2.2 · Construction alcove case · 3:04 |
| Hardened Ammo | Breechshot | 2.2 · Bank parking-lot case · 3:29 |
| Precision Long Barrel | Longshot | 2.2 · MiniMart’s left case after Whiskey Squad · 3:43 |
| Tactical Scope | Longshot | 3.2 · Opening-tunnel case · 4:00 |
| Sniper Scope | Longshot | 4.3 · Southwest-helipad case · 4:22 |
| Cover Brace | Hammerburst | 2.5 · Loose pickup: tank warehouse before wall-hole exit · 4:38 |
| Huge Magazine | Hammerburst | 2.2 · Bank-vault case · 5:11 |
| Cylinder Choke | Incinerator | 3.2 · Case near Reserve Bank statue · 5:44 |
| Concussion Rounds | Gut-Puncher | 2.3 · By construction Supply Cache after Seeder mortars · 6:56 |
Recorded rewards
Griff Griffin’s footage records these rewards. Time pairs show objective completion or case opening → reward. Build, chapter labels and the full Campaign pool remain unverified.[8]
| Mod | Native type | Acquisition |
|---|---|---|
| Bayonet | Hammerburst Mod | The Vanguard · 1:42 → 1:44 |
| Overcharged Ammo | Gut-Puncher Mod | Black Raven Down · 3:46 → 3:52 |
| Incendiary Rounds | Gut-Puncher Mod | Fire in the Hole · 8:38 → 8:40 |
| Incendiary Rounds | Ripper LMG Mod | Fire in the Hole · 8:38 → 8:46 |
| Acid Rounds | Gut-Puncher Mod | Train-car case · 7:58 → 8:02 |
Jason case mods
Jason opens a yellow hard case beside sandbags and a Supply Cache, then receives these mods. Chapter 3.3 follows his title; native chapter, build and the full Campaign pool remain unverified.[9]
Sources & further reading
- E-Day Gameplay UpdatesThe Coalition · July 31, 2026
- Rebuilding BrotherhoodXbox Wire · June 7, 2026
- Gameplay reveal deep dive — Official Xbox PodcastXbox Wire · June 9, 2026
- Emergence Begins — Tomorrow: launch weapon tuning and enemy fixesThe Coalition · September 30, 2026
- E-Day Multiplayer Deep DiveThe Coalition · July 30, 2026
- E-Day campaign hands-onXbox Wire · August 25, 2026
- Weapon modsIGN · October 6, 2026
- Weapon rewardsGaming with Griff Griffin · October 5, 2026
- Case modsJason's Video Games Source · October 5, 2026

