Pick the scheme before changing buttons

Comparing the physical hardware? Inspect the E-Day controllers and accessories. Use the settings below once your input device is connected.

Official controller preset descriptions[1]
SchemeDifference
DefaultStandard E-Day preset.
ModernCloser to modern shooters.
Modern AltSlide moves to B.
LegacyClosest to classic Gears.
Legacy AltRedistributes some A-button actions.

Toggle Sprint excludes both Legacy schemes. Controller Remap swaps gameplay buttons; Keyboard Bindings reassigns keyboard/mouse actions. Keyboard Sprint Style independently offers Modern (forward plus tap sprint) or Legacy (hold sprint).[1]

G Style's campaign review describes A for slide, Y for jump, B for melee and left-stick sprint in the layout it used. Treat that as a reported layout: your selected scheme and remaps determine your actual buttons.[3]

Four settings for four recurring problems

Match the symptom to one setting[1]
If you keep…InspectWhat it changes
Sticking to cover while sliding past itSlide to CoverAutomatic versus manual cover entry during a slide.
Reloading unexpectedly on an empty weaponAuto Reload ModeAutomatic, reload-only, or reload/fire initiation.
Returning to an unwanted scope viewRemember Last Aim StateRestores the previous aim/zoom state.
Using one turning speed for every aim stateLook / Target / Scope sensitivitySeparate movement, aiming and scope sliders.

Change one setting, run the same small drill, then decide whether it helped. Save a note of the previous value. Keeping the weapon and practice area consistent makes an accidental improvement or regression easier to notice.[1][2]

A short practice checklist

E-Day lets you climb without first taking cover, shoot while sliding and swap shoulders while aiming. Its Gnasher and Breechshot support round-by-round reloads.[4]

0 / 5 completed

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Personal practice log — saved in this browser[1][2][4]
DoneDrillTry thisLook for
MovementSprint, slide past cover, then deliberately enter it.You can choose whether to stop or continue.
TraversalApproach a ledge and climb from standing.Your jump/climb action is easy to reach.
ReloadUse a full Gnasher reload, then a one-shell reload.You can return to firing when you intend to.
AimingCompare a short target turn and a scoped turn.Each speed feels predictable; swap shoulders too.
Team callsAim, then ping an enemy or object.A teammate sees the intended marker.

Ping by aiming, then using the ping action; teammates can see its marker through walls. Reset Setting, Reset Section and Reset All restore defaults; a hexagon identifies changed settings.[1]

Use Combat Basics for timing and cover decisions, Accessibility Settings for aim-assist and navigation options, and Launch Troubleshooting if input stops working.[1][4]

Sources & further reading

  1. E-Day accessibility, controls, audio and interface settingsThe Coalition / Gears Support
  2. E-Day Multiplayer Deep DiveThe Coalition · July 30, 2026
  3. Campaign review: controller movement and melee observationsG Style Magazine · October 1, 2026
  4. E-Day Gameplay UpdatesThe Coalition · July 31, 2026