The six Versus maps
| Map | Setting | Layout features |
|---|---|---|
| Outpost | Abandoned military camp overlooking Downtown Kalona. | Bunkers, changing elevation, long sightlines and a bridge above a training area. |
| Battleship | A warship being dismantled at the docks. | Exposed decks, bridge crossings and dockside routes. |
| Park | A ruined coastal zoo. | A central fountain, open sightlines and winding routes around exhibits. |
| Precinct | Kalona Police Department after the attack. | Tight rooms, breached walls and close-range flanking paths. |
| Market | A seaside market damaged by the invasion. | Long streets, raised balconies and dense interiors. |
| Skyward | Connected city rooftops. | Narrow paths, exposed crossings and jumps between high positions. |

Reading routes and elevation
The maps use symmetrical structures built around lanes, cover positions and contested fronts. E-Day’s new movement adds choices within that structure: climbing to an overlook, jumping across a gap or using a lower route to approach cover.[1][2]
Combat Training gives you space to practice weapon combinations and movement with small encounters. Player vs Bot playlists add full matches at a chosen bot difficulty, helping you learn where an objective draws the fight.[1]
Horde’s larger battlegrounds
Golden Quarter occupies Kalona’s historic district. Horde maps cover multiple city blocks, allowing three squads to carry out their own missions and meet during major threats. Equipment or fortifications left by an earlier squad can help the next team moving through the area.[1]

Three Horde maps are planned for launch. Missions change the route through a battleground: Blitz is short, Siege moves through several objectives, and Horde holds one position through ten waves.[1]

