What does your squad need next?
| Class | Tactical Gear | Function |
|---|---|---|
| Assault | Sonic Disruptor | Stuns approaching enemies. |
| Breacher | Adrenaline Injector | Restores health; reduces incoming damage. |
| Marksman | Pulse Drone | Marks Locust for the squad. |
| Medic | Stim Vaporizer | Heals and revives nearby Gears. |
- NOTICE
Name the immediate problem
A crowded approach, an exposed push, an overlooked target or a downed teammate gives the squad a concrete reason to use an ability.
- CALL
Tell the squad what you are doing
A short call helps teammates act on the opening. Pair your activation with a target, a route or a teammate's position.
- FOLLOW
Use the window together
Keep the objective in view and reassess after the action. Practice timing in a familiar mission before changing several mods at once.
For class passives and squad composition, use Horde Classes. This guide focuses on the equipment decision.
Follow the slot milestones
- CLASS LEVEL 2
One mod slot
First gear-slot unlock.
- CLASS LEVEL 9
Two mod slots
Second gear-slot unlock.
- CLASS LEVEL 16
Three mod slots
Third gear-slot unlock.
Game8 reports these unlocks separately for each class. Campaign slots instead come from Hard Cases. Its guide remains in progress; the other three ability cooldowns are not supplied.[2]
Keep your current class's level track beside the loadout. An unopened slot and an unequipped modification are different problems. In Campaign, pair this page with Hard Case routes and Supply Cache locations.
Recorded Disruptor cards

| Mod | Change |
|---|---|
| Retention Battery | Longer Disruptor duration. |
| Reload Servo | Deployment grants a full Perfect Magazine. |
| Proximity Trigger | Triggers near enemies; improved cooldown. |
| Explosive Resonance | Your Stunned enemies may explode on death. |
Read the current card before choosing a setup. These inspected cards establish their displayed effects; they do not establish the complete mod inventory.
Additional Disruptor effects
| Mod | Effect |
|---|---|
| Burst Capacitor | Improved cooldown. |
| Radial Emitter | Circular wave. |
| Wave Condenser | Wave breaks helmets. |
Read the Pulse Drone cards

| Mod | Effect |
|---|---|
| Focal Lens | Increased Pulse Drone range. |
| Reload Resonance | Killing your Pulsed enemies grants a Perfect Reload. |
Compare reach with reload utility. The visible slot counter describes this player's menu, not the complete inventory or a Horde unlock level. For the next equipment decision, keep Campaign Loadouts beside the actual card.
Compare the Injector cards
| Mod | Recorded change |
|---|---|
| Burst Capacitor | Improved Injector cooldown. |
| Retention Battery | Increased Adrenaline time. |
Compare a longer active window with recharge utility. These two cards do not establish a complete inventory, acquisition route or Horde unlock level. Keep Campaign Loadouts beside your current menu when testing a change.
Campaign Hard Case rewards
| Landmark | Guide reward labels |
|---|---|
| North of Octus Tribunal · building corner · map | Injector: Retention Battery + mod slot; Disruptor: Burst Capacitor. |
| South of Bank of Tyrus · building exterior · map | Adrenaline Injector: Burst Capacitor; Sonic Disruptor: Retention Battery. |
Disruptor is the guide’s #8 label; menu classification remains unverified.[7]
Another Injector mod slot is reported in the hotel lobby east of Residential District, after entering Octus Tribunal Muster Point.[7]
- LOCATE
Match the landmark
Open the linked source map and compare it with your current area. Keep the guide's numbering separate from the wiki checklist.
- CHECK
Read your reward
After opening the case, inspect the reward and the matching device. Confirm which item or slot was added.
- REFIT
Try the new setup
Use a Supply Cache to inspect your choices. Change one mod, then test it in a familiar encounter.
Guide numbering differs from the Hard Case checklist; follow landmarks. Opened reward screens and slot order remain unverified.[7]
Read the Injector's active window
| Mod | Effect during Adrenaline |
|---|---|
| Fortifying Compound | Improved defense. |
| Reflex Compound | Active Reload grants a Perfect Reload. |
The opening image is an actual review-playthrough menu. Its installed items and owned counters belong to that player's save; they do not establish a complete campaign inventory.
Where should I begin with a campaign setup?
Open Campaign Loadouts & Mods for the weapon, armor and gear comparison. Record your current choices, try one change in a familiar encounter, and keep the setup that helps you.
Additional reported effects
| Gear | Mod | Reported effect |
|---|---|---|
| Adrenaline Injector | Stability Compound | Improved recoil and stability during Adrenaline. |
| Adrenaline Injector | Regenerative Compound | Improved health regeneration during Adrenaline. |
| Sonic Disruptor | Execution Capacitor | Executions reduce Disruptor cooldown. |
| Sonic Disruptor | Grounded Capacitor | Kills from cover reduce Disruptor cooldown. |
Game8 also lists Apartment SOS for Grounded Capacitor. This is a reported unlock, not a recorded reward screen.[8]
The source remains in progress. These guide reports do not establish a complete inventory or progression track.[8]
Compare the required action before choosing a change. For direct Campaign menu examples, use the Injector cards and Pulse Drone cards.
Reported Disruptor conditions
| Mod | Effect |
|---|---|
| Vulnerability Resonance | Your Stunned enemies take more damage. |
| Energy Resonance | Your Stunned kills drop more Energy. |
| Healing Resonance | Killing your Stunned enemies heals you. |
| Incendiary Emitter | Disruptor wave burns enemies. |
Read these beside the in-progress guide reports above. Preserve the ownership condition when comparing a trigger: do not treat a rule about your affected enemies as a general reward for every squad kill. Campaign availability still needs a current card or acquisition record.
Sources & further reading
- Campaign loadout observations and in-game Supply Cache / Weapon Mods tutorial screenshotsQualbert · Mach Speed · October 1, 2026
- Launch tactical gear guide: four class abilities and mod-slot levelsGame8 · Gears of War: E-Day Walkthrough Team · October 1, 2026
- Assault launch menus and rewardsGears4life · October 3, 2026
- All Mods ListGame8 · 2026-10-03
- Gears of War: E-Day - FULL GAME 1440p 60FPS | No Commentary — original Pulse Drone menuStrissHD · original co-op campaign recording · October 2, 2026
- Gears of War: E-Day - Act 2 Chapter 2: Supply Cache: Weapon Mods: Tactical Gear ChangesJason's Video Games Source / YouTube · 2026-10-03
- Hold the Line chapter guide: reported gear pickupsGame8 · Gears of War: E-Day Walkthrough Team · October 3, 2026
- All Tactical Gear Mods ListGame8 — Gears of War: E-Day Walkthrough Team · 2026-10-02



