Make two separate loadout decisions
The recorded Smoke Grenade card shows 187 Energy. Check your current menu.[1]
- ABILITY
Plan your class role
Keep the Tactical Gear comparison open when choosing how to support the squad. Then decide what to carry alongside that tool.
- EQUIPMENT
Plan the encounter
Write down the immediate problem: a screened approach, a stun window or a placed defense. Read the available description before selecting an item.
- CHECK
Read the current menu
Check availability, remaining stock and the displayed cost. Change one choice at a time so that the squad can judge its usefulness.
Game8 describes equipment as consumables replenished at Supply Caches.[2]
Use Tactical Gear & Mods for the four class abilities and their mod slots. For Campaign planning, pair the selected equipment with Supply Cache routes and the three-layer loadout guide.
Reported equipment checkpoints
| Equipment | Assault | Breacher | Marksman | Medic |
|---|---|---|---|---|
| Smoke Grenade | Start | Start | Start | Start |
| Frag Grenade | 4 | 4 | 4 | 4 |
| Concussion Grenade | 7 | 14 | 14 | 14 |
| Explosive Decoy | 10 | — | — | 10 |
| Incendiary Grenade | 14 | 10 | 7 | 26 |
| Machine Gun Sentry | 18 | 7 | — | 22 |
| Mortar Sentry | 22 | 26 | 18 | — |
| Stim Grenade | 26 | 22 | 26 | 7 |
| Razor Mine | — | 18 | 22 | — |
| Spike Trap | — | — | 10 | 18 |
October 2 snapshot · partial. — means no level supplied.[2]
Game8 reports shared availability after one class unlocks an item; direct menu verification remains open.[2]
The recorded Medic menu supplies an additional check for that class's early rewards. Other table entries retain the published-guide label.
Read the supplied descriptions
| Equipment | Description |
|---|---|
| Smoke Grenade | Impact smoke obscures vision and targeting. |
| Frag Grenade | Delayed blast damage. |
| Concussion Grenade | Delayed area stun. |
| Equipment | Effect |
|---|---|
| Spike Trap | Places damaging, slowing caltrops across a wide area. |
For the remaining items, check the current card for its trigger, duration and behavior.
An energy figure is a reported equipment cost, not a cash price or an ability cooldown. Keep the class level, available equipment and the mission's current menu beside each other when planning a purchase.



