Which Lancer should you use?

The two Lancer models[2]
ModelHandlingMelee attachment
MK1 / RetroStrong close-range firepower; substantial recoil makes longer shots harder to control.Blade bayonet
Prototype ChainsawFaster rate of fire and a larger magazine than recent chainsaw Lancers.Powered chainsaw

The MK1 rewards getting close enough to manage its recoil. The prototype gives you a more sustained stream of fire and the chainsaw finishing attack. Check the model name when picking up a rifle: the attachments are part of two different weapons.[2]

Where the chainsaw comes from

Bravo encounters the prototype at Oria Stadium in Act 2, Chapter 2, when Marcus and Dom meet Tai and Theta Squad. The improvised design joins a rifle to an old chainsaw: a brutal response to an enemy that ordinary bayonets struggle to stop.[1]

Marcus carries a conventional bayonet in the opening reveal. The campaign then follows the development of the chainsaw weapon that becomes a series icon. In the June developer podcast, The Coalition explains that the grocery-store incident involving Tai and a broken bayonet has been moved earlier from the books to fit this origin story.[3][4][5]

Orange chainsaw rifle at the campaign workbench
Workbench demonstration · Shiney · 25:24[6]

Using the chainsaw

  1. Equip the Prototype Chainsaw Lancer; the MK1 / Retro has a blade instead.
  2. Close the distance and use the chainsaw action assigned in your control scheme.
  3. Weaken a Boomer before attempting the execution. Low health makes the heavy enemy vulnerable to the chainsaw.[2]

Treat the chainsaw as a finishing option against a Boomer. Keep firing from cover first, then close in when it is weakened. Boot Camp teaches the combat controls, and Combat Training gives you a multiplayer map and small Locust encounters to practice on.[2][7]

Reload mods and multiplayer

Campaign Supply Caches let you change weapons and equip upgrades. One upgrade shown in the August campaign preview reloads the weapon after a chainsaw kill, connecting close-range executions with sustained gunfire.[1]

In Horde Siege, class progression unlocks mods and Weapon Parts pay for them. Successful extraction banks the parts found during a mission. Versus disables these mods and gives players equal starting equipment.[2][7]

For launch, The Coalition set Prototype Lancer damage between the two August beta weekends and reduced Lancer MK1 damage. The September 30 tuning notes supersede the beta's damage balance; they do not publish final numeric damage values.[8]

Sources & further reading

  1. E-Day campaign hands-onXbox Wire · August 25, 2026
  2. E-Day Gameplay UpdatesThe Coalition · July 31, 2026
  3. Reinventing a Mad WorldXbox Wire · June 9, 2024
  4. Rebuilding BrotherhoodXbox Wire · June 7, 2026
  5. Gameplay reveal deep dive — Official Xbox PodcastXbox Wire · June 9, 2026
  6. Campaign workbench demonstrationShiney · YouTube · October 3, 2026
  7. E-Day Multiplayer Deep DiveThe Coalition · July 30, 2026
  8. Emergence Begins — Tomorrow: launch weapon tuning and enemy fixesThe Coalition · September 30, 2026