Which Lancer does E-Day use?
| Weapon | Bayonet | Confirmed handling |
|---|---|---|
| MK1 / Retro Lancer | Conventional blade | Close-range emphasis; pronounced recoil |
| Prototype Chainsaw Lancer | Powered chainsaw | Faster firing and a larger magazine than recent iterations; exact figures not published here |
How the chainsaw fits the timeline
The August hands-on report introduces the prototype at Oria Stadium in Act 2, Chapter 2, when Bravo meets Tai and Theta Squad. Its construction combines a standard rifle with an old chainsaw. That is the previewed introduction, rather than a confirmed unlock schedule for every mode.[1]
The first reveal showed Marcus with a conventional bayonet because the familiar chainsaw rifle was not yet established at the start of this period. The Coalition subsequently confirmed that E-Day tells the chainsaw Lancer’s origin. The reveal’s absence of a chainsaw was not a promise that the entire game would exclude it.[5][6]
In the June developer podcast, the team discusses adapting the grocery-store incident involving Tai and a broken bayonet from the books. That incident is moved earlier for E-Day. This is an acknowledged adaptation of the chronology, so the broad claim that E-Day makes no changes to earlier lore would be misleading. It also does not establish Marcus as the weapon’s sole inventor.[7]
Using the chainsaw: what is established
Use the Prototype Chainsaw Lancer when looking for the chainsaw attack; the MK1’s blade is a different attachment. Enemy eligibility matters as well: a Boomer must be weakened first. The official gameplay notes do not give a numerical health threshold for that execution.[2]
A universal keyboard key or controller button would be unreliable without a named control preset and build. This entry does not supply an unverified input sequence. Check the equipped weapon and your in-game control bindings; Boot Camp and Combat Training are the announced places to learn the controls.[3]
Mods and beta balance
Campaign mods are also shown in the August preview: Supply Caches let the squad change weapons and equip upgrades, including a chainsaw-kill reload effect. Campaign access through these caches and Horde’s class-and-parts progression are distinct systems.[1][3]
Weapon modifications belong to PvE. In Horde Siege, a mod first needs to be unlocked through class progression and then purchased with Weapon Parts. Versus uses equal starting equipment and excludes weapon mods.[2][3]
The August 12 beta update increased the prototype’s base damage and reduced its Perfect Active Reload damage. No percentage was supplied. This records a beta adjustment, not a final damage chart or evidence that the gun will keep exactly that tuning at release.[4]
Sources & further reading
- E-Day campaign hands-onXbox Wire · August 25, 2026
- E-Day Gameplay UpdatesThe Coalition · July 31, 2026
- E-Day Multiplayer Deep DiveThe Coalition · July 30, 2026
- E-Day Open Beta: access, FAQ & August 12 updateThe Coalition · August 12, 2026
- Rebuilding BrotherhoodXbox Wire · June 7, 2026
- Reinventing a Mad WorldXbox Wire · June 9, 2024
- Gameplay reveal deep dive — Official Xbox PodcastXbox Wire · June 9, 2026



